![]() ![]() Tyre Friction adds weight to the wheel based on the state of the tires. While it's not a very strong force, I find turning it off makes the wheel feel sharper and more responsive. Wheel Friction adds a constant weight to the wheel. Some cars can feel a little heavier than others. You may need to adjust this based on the car. Self Aligning Torque is the main force you feel that tells you how much grip the tires have. In Options > Controls > Logitech G29 / G920 > Vibration & Feedback: Setting If you haven't calibrated the wheel in-game, this option will be disabled. Soft Lock should always be Enabled to get the proper steering angle for each car. Steering Linearity can be raised just a bit if you want the steering to be less sensitive in the center of the wheel. In Options > Controls > Logitech G29 / G920 > Advanced Input: Setting This is a great feature for a game with such a wide variety of cars. This enables the game to set the steering angle properly and use soft lock. It is very important to calibrate the wheel. In Options > Controls > Logitech G29 / G920 > Calibrate Device: You can always turn these on if you have difficulty with certain cars. The physics are very forgiving even with these disabled. You get more control of the car this way, making for a more engaging driving experience. I like to turn off all the driving assists. ![]() GRID Legends Settings In Options > Gameplay > Difficulty: Setting Console versions don't have to worry about this.Ĭreate a new profile for GRID Legends with the following settings: Setting ![]() For this to work, you must set the rotation value in G HUB to the maximum if you are playing on PC. GRID Legends automatically sets the wheel rotation for the car you are driving, including a proper Soft Lock. Jump To: G HUB Settings | GRID Legends Settings In this guide, I will show the settings I use to get the best force feedback in this game. This is easily corrected with the right setting adjustments. As is expected at this point, the default force feedback settings are too strong, making the wheel too heavy and lifeless. The force feedback gives you a good feeling for what the car is doing while providing a fun immersive experience for this style of arcade racer. The Logitech G29 and G920 are fully supported and play great in this game. These are not serious simulators by any means, but they feel natural to play with a wheel, which is more difficult than it would seem. I know everyone isn't the biggest fan of that game, but I like how it felt when played with a wheel and I'm glad they used it as a base for GRID Legends. GRID Legends plays very similarly to its predecessor, GRID 2019. Really curious to see Opentrack GTR2 filter and mapping settings from people relying on SteamVR tracking.Best GRID Legends Settings for Logitech G29 / G920 Febru| Filed under: Logitech The only remaining issue is tracking, i managed to achieve good results with EMVA filter, and changing max distance on x, y, z from recommended 100cm to 30cm, it is good, but not perfect yet. With current settings I found GTR2 looks and runs amazing in Pimax with full FOV. ![]() If I set it to override, FPS drops very badly. But in order for it to work I have to set AA to 4 in gtr2config, but most importantly, I have to set "Enhance application settings". Regarding AA however, I figured something out. I also agree with you on SVR SS settings - it doesn't matter, I reached the same conclusion, resolution is what matters the most. I do not use ENB and stuff, but I learned this the hard way when vorpx clashed with my stuff. I am trying to create my own plugin, and I found a way to make Vorpx not mess with dlls - "Use alternative hooking method". Glad our paths crossed again Miss nogrip, get better.Įdit: yep, I played with filters and already got much better results, and opentrack is definitely the way to go eventually, as you actually move in space, whereas vorpx in full VR mode is just a mouse look.Ĭlick to expand.You are right - many GTR2 plugins use d3d9.dll proxy and that conflicts with vorpx. But hopefully I'll get opentrack to work, as it is smoother. That is not the smoothest tracking, but it is most natural I got and it doesn't look like I am sitting in front of a big screen/curved. So far, I got best results with vorpx Full VR mode, Vorpx tracking and toggle mouse look in GTR2, something I used years ago with oculus HMD. Yes, I tried turning vorpx tracking off just as guide says. But my issue seems to be tracking is kind of non-linear and unproportional. I will try inverting axis more, I followed guide on a first page and inverted Y. My headset is SteamVR too, but it is using lighthouse tracking, not inside out tracking (Pimax 5K XR). Click to expand.To clarify, I only care about achieving best possible VR in GTR2, so focus is on GTR2. ![]()
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